🎮 TwozyGames
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Beam

ORIGINAL

One of you aims the light. One of you can only stand in it.

Click the game, then use the keys below.
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🎮 1 Player (vs CPU)

Aim: A/D or ← → · Move: WASD / arrows · Space: turn mirror · Shift: switch role

👥 2 Players (one keyboard)

P1 emitter: A/D · P2 walker: ← ↑ ↓ → + / to turn mirrors

In-game: P pause · M sound · R restart · Esc menu · pick difficulty on the title screen.

Free · No download · No account · An original game made by TwozyGames.

🎮 About This Game

Beam is the second co-operative game in the TwozyGames lineup and the first where the two of you are not playing the same game at all. One player owns a lamp that rotates but never moves. The other owns a walker that moves freely but can only survive inside the light. Neither set of abilities is a subset of the other, so neither of you can take over and solve it alone — the person who can see where the light should go has no way to move it, and the person who can move through the room is standing inside the beam and cannot see the room. Mirrors bend the light, bars stop the walker without stopping the light, and a gate opens only for as long as the beam is charging its receptor. Six levels, and the last of them will have you shouting a countdown at each other.

🎯 How to Play

The emitter rotates with A/D (or the arrow keys) and that is its entire moveset — there is no aiming reticle and no way to move the lamp itself. The walker moves in any direction and turns a mirror with its action key, but only while standing in light: reaching into the dark to fix the puzzle would let one player solve the level alone. Step out of the beam and a timer starts; you have about two seconds before the walker is lost and the level restarts. Light is not a wall, so crossing a dark gap is always allowed — it just costs something. Hatched bars block the walker but let light pass straight over them, which is what forces the emitter to keep tracking a partner who is walking around one. Playing solo you drive one role at a time and switch with Shift; the emitter simply stays where you left it, so solo is genuinely the same puzzle rather than a reduced version of it.

💡 Tips & Strategy

  • Talk. This is the rare game where saying 'hold still, I'm turning the mirror' out loud is a real mechanic and not just chatter.
  • The rope of light lights nodes and opens receptors from anywhere along its length — you do not have to point the very end of the beam at something.
  • An anchored aim is worth more than a fast one. Whipping the beam around looks responsive and leaves your partner in the dark twice as often as it needs to.
  • Bars are not breakable and never will be. If something stops the walker while the beam sails straight through it, that is a bar and you walk around it.
  • Charge a gate, then come back and re-light your partner BEFORE they walk through. The gate stays open for a couple of seconds — that pause is what it is for.
  • The walker should stand still while the emitter is busy elsewhere. Moving in the dark burns the timer and your position at the same time.
  • On the last level, do everything you can reach in the light first. The gate is the only part that has to be paid for in darkness, and it should be the last thing you do.

🛠 From the Devs

Beam went through five playtests and every single one found something our automated level checker did not. The first: in two-player the emitter had nothing to do, because every route was a single straight beam and you could aim once and then watch. That is what bars and gates are for. The second: a level looked impossible because the bars were drawn as a faint wash — a player walked into one, saw the beam pass through it, and reasonably concluded it was a wall to be destroyed. The third: a gate that could simply be walked around, making its receptor scenery. The fourth and fifth were both about time, and the last one is the lesson we would keep: solo and two-player are not difficulty settings, they are different physics. Two people rotate and walk at the same moment; one person does them in sequence. Every timing budget in the game is now sized off the solo cost, because a level that simulates comfortably for a pair can be flatly impossible alone.

❓ Frequently Asked Questions

Can I play Beam on my own?

Yes. Solo gives you one role at a time and a key to switch between them, and the emitter holds its angle while you are away being the walker. There is deliberately no partner bot: to be useful a bot would have to know the solution, and knowing the solution is the puzzle.

Why can I not break the bars with the beam?

Bars are not destructible, and nothing in Beam is. They block the walker while letting light pass over them, which is the point — they are what forces the light to follow a partner around a corner instead of sitting still. If something stops you and the beam goes straight through it, walk around.

Is Beam free, and does it need a download?

It is completely free and runs in your browser, with no download, no account and no install. Progress through the six levels is saved locally so cleared levels stay unlocked, and it plays on one keyboard for two people or on your own.

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